Experience a day of adventure in a peaceful rural city in this prologue chapter for A Space For The Unbound
This is the prologue chapter and proof of concept of A Space For The Unbound, an upcoming slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers.
This is the proof of concept prototype expanded from Mojiken Studio's internal game jam session. We are still trying to figure out the full game's experience, so your feedback and review on this Prologue will help us a lot in shaping the final game.
Prologue chapter with 15-20 minutes of play.
Throwback to the 90s! Let us take you to Indonesia in the late 90s.
Explore rural Indonesia and enjoy its relaxing atmosphere with a hint of supernatural events.
Chat and interact with other townfolks and listen to their personal stories.
Dive into people's minds Inception-style.
Listen to beautiful music composed by Masdito "Ittou" Bachtiar
I saw you have multiple pages, I'm not sure which is your main one, but I played the prologue, so I figure I'd copy+paste my comment here:
Hey! This prologue was really cool. I'm interested to see where the story goes, learning more about Atma and Nirmala, and what other insights there will be into Indonesian culture! (I googled Cimol - looks tasty!) Good luck with the completion of your game!
I absolutely loved the design of this game, and all its beautiful details, like the moving light through the branches of the trees, the rust on the gates or the cute cats chilling in the sun. I loved how complex the characters become and wow the ending made my heart cry so much. :'( I highly recommend this game and I can't wait to play the full version of it!
absolutely gorgeous pixel art (the shading and sense of depth in each screen are incredible), animations are fantastic - the writing needs a little tightning up so it flows more smoothly, but otherwise an overall beautifully poignant and impressive proof of concept ^-^
Hi, I just played through the demo and I liked it. The writing's a tad weird when the characters mention the Magic Red Book so nonchalantly or when they say stuff they just did out loud. But other than that I really dig the art and the characters are cute. Best of luck with the full version!
A nice concept, the characters are very likable from the very beginning. The art direction (music, art, Sfx) are all working together and creating great aesthetics for the game. I'd love to see a bit of polish on the boy's running animation, it seems he kind of slides in the end of the cycle.
Mojiken Studio... such a talented, bright bunch of people! This is another beautiful addition to their already impressive library of games.
The puzzles, the point and click aspects, the lovely story and bubbly relationship between the two main characters... everything comes together so well. Add to that lush background art and wacky NPCs and it all adds up to a riveting experience.
This is a wonderful little prologue, and the many different aspects of gameplay keep the whole thing ticking along nicely and I found myself helplessly hooked and unbelievably upset when it all came to an end.
I will be here. Waiting patiently for updates. And I can't wait to see more of this! =)
Amazing game, the beginning got me interested and the end got me hooked for the full release. The only feedback I can give is that I didn't know it was possible to bring items inside a space dive, but that might just have been me not paying attention
Hello, creators and developers, and my potential viewers. Thank you for offering the opportunity to play this game. It was nostalgic and cute in so many ways. The animation and SE were really nicely done. There are some things I felt bit awkward in the dialogues, personally. This could be cultural thing though. I also felt bit too old for this type of game. Anyways, if you are interested in hearing my opinion, play the last 5 minutes of the video. Overall, I think that many young people like teenagers might enjoy this type of story. Thank you for reading.
I've just tried the demo, and I approve! This seems like it's going to be a very interesting story. The protagonist Atma seems like a good guy, Nirmala is endearing, and Raya, well, we don't know too much about her yet as of this prologue.
I've just wishlisted this game on my Steam account, so I look forward to its release!
You said you were looking for feedback since you're still figuring out the full game's experience.
The only real feedback I can think of off the top of my head is that sometimes I didn't know whether I was supposed to move to a new place by clicking the "door icon" or whether I was supposed to do so by going to the edge of the screen.
Maybe you could add door icons to the edges of screens where that will work, to differentiate from "edges of screens that don't take you to new places?"
But other than that, I look forward to this game's full release!